The very core, the "heart", of the game just completely catches me during the presentation. Basically, because there are rarely any moments where Max is traveling by foot, the map is pretty huge in this game, and it's serviceable for an all-around pretty decent game.I am the complete opposite (while we seem to agree on music and voice) and it is nice to see different opinions. Basically, drive outside the map and you’ll enter a gigantic sandstorm where it's incredibly dangerous but you can also find rare gear in the form of Mutha Loot Crates. And the way this game gets around having an outer barrier is incredibly unique. Frankly, while the game world is mostly desert, there is quite a lot to do and explore. To do this, you’ll be fighting other cars with your car, using a variety of weapons mounted onto it such as grappling hooks, snipers, flamethrowers, and more. In it, you drive around with your trusty mechanic Chumbucket to gather parts and construct the “Magnum Opus” or perfect vehicle. It wasn’t incredible, but it did a good job incorporating the feeling of the setting, the importance of vehicles, and the over-the-top battles. Usually, movie adaptation games are poorly made at best and shovelware at worst, but the Mad Max game was pretty good. The 2015 Mad Max video game was a pretty big surprise. Venom Snake isn’t traveling the exact square mileage of this exact part of Afghanistan as it would be in reality, but it’s a lot closer than many other games on here. The game might seem a lot bigger than something near that would be near the bottom of this list, but that's because Kojima prioritized relative scale over having his maps "represent" the entire country and so on. Though the deserts don’t immediately seem all that appealing, the densely packed, eloquently rendered deserts of Afghanistan and Africa that are available to the player are actually just enough to make the cut for this list. Thankfully, Hideo Kojima isn’t out of the gaming industry yet and continues to make games that still hold the spirit of the MGS franchise. ![]() ![]() An achievement accomplished partially by its map design, MGSV felt like the triumphant final statement for a series that will likely never return to its former glory. The culmination of roughly fifteen years of effort, Metal Gear Solid V: The Phantom Pain was heralded as one of the best games of 2015. We also tried to include as many different game franchises as possible, picking the more recent iteration in the series if the map sizes were close. Ranker, and so on plus fantastic fans of the games who do all the math, which makes it a bit easier. Luckily, there are great channels like How Big Is The Map?, Mr. Because of those two factors, picking which game is bigger between two that are close is incredibly unreliable and difficult. So, let’s take another look at all the open-world titles that have been released since 2018, update some entries that have had new additions to their respective franchises, and include some newer games that earned a spot on this list of open-world games with gigantic maps.ĭisclaimer: deciding which game is “bigger” in map size has to both take in the actual size of the map, as well as the implied size the game lore and developers say that it covers. Not only that, but the amount of content densely packed into every square mile of pixelated goodness has improved as well. Updated by Jacob Buchalter: It’s been a few years since this list first came out, and the size of open-world games has only continued to grow with each new title. Zork may have allowed gamers to imagine an immense, richly detailed world, but games in our modern era can outpace even the most vivid imagination in terms of size. What’s possible today was only feasible through text-based interfaces decades ago, and games have ballooned to such massive proportions today that some in-game worlds can be equated in size to real-world countries. ![]() Games like Colossal Cave Adventure and Elite served as early conceptual affirmations, but the genre wouldn’t really come into its own until access to more powerful hardware made generating vast expanses of terrain a reality. No single genre of game has benefited more from this massive increase of resources more than open-world titles. RELATED: 10 Things That Make No Sense In Biomutant
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